﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ConfigRTTest.generated.h"

UCLASS(Config = TestConfig)
class GKCONFIG_API AConfigRTTest : public AActor
{
	GENERATED_BODY()

public:
	// Sets default values for this actor's properties
	AConfigRTTest();

	UPROPERTY(Config, EditAnywhere)
	int32 ConfigValue;
	
protected:
	virtual void BeginPlay() override;
};
